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- on enterFrame
- global SndSet
- if SndSet = 0 then
- set oldSound to the soundLevel
- set the locH of sprite 16 to 109 + (64 * oldSound)
- set SndSet to 1
- end if
- end
-
- on exitFrame
- set SdLevel to the locH of sprite 16
- set SdLevel to (SdLevel - 70) / 64
- set the soundLevel to SdLevel
- go(the frame)
- end
-